Latest Headlines: Who says poker is more profitable than bingo?Club Vegas USA - New Online Casino Powered by Rival Launched - Accepts US playersSpecial offer for slots players - 400% bonus on first depositFrom 96' To Now - Intercasino Celebrates Its Tenth Year Anniversary

GigaMedia Q3 Net Profit Up 278% to $6.5 Million;

15 November 2006

Highlights of Third-Quarter 2006 Results


-- Consolidated revenues from continuing operations up 118 percent year-


over-year to $24.2 million.


-- Consolidated operating income from continuing operations grew 441


percent year-over-year to $6.0 million.


-- Consolidated EBITDA(1) grew 168 percent year-over-year to $8.1 million.


-- Consolidated net income climbed 278 percent year-over-year to $6.5


million. Basic and fully-diluted earnings per share were $0.13 and


$0.11, respectively.


-- Cash, cash equivalents and marketable securities-current of $35.1


million.


Note:


(1) EBITDA (earnings before interest, taxes, depreciation, and


amortization) is provided as a supplement to results provided in


accordance with U.S. generally accepted accounting principles


(''GAAP''). See ''Use of Non-GAAP Measures" for more details.


GigaMedia Limited (''GigaMedia'' or the ''Company'') (Nasdaq: GIGM) announced today strong results with third-quarter 2006 consolidated net income climbing 278 percent to $6.5 million, or $0.13 per basic share and $0.11 per fully-diluted share, from the same period of 2005.


Consolidated revenues jumped 118 percent to $24.2 million and operating income climbed 441 percent to $6.0 million, both in comparison to the same period of last year.


Sequential growth in the third quarter over the second quarter of 2006 was also noteworthy -- operating income climbed 31 percent on consolidated revenue growth of 15 percent -- significant, as the third quarter is traditionally the weakest due to seasonality.


Continued strong growth in the Company's poker software products in Continental European markets and significant expansion in GigaMedia's consolidated operating margin drove the sharp increases in the Company's results, combined with the contribution from our Asian casual games business acquired in January.


''Our strong third-quarter performance is proof of the potential of our markets and the productivity of our team,'' stated CEO Arthur Wang. ''We continue to see strong momentum in our European markets driving continued strong growth.''


With respect to real-money MahJong and other Asian games, the expected third-quarter launch has been delayed due to uncertainties involving our potential partners brought about by changes in the online gaming environment in the United States.


GigaMedia has now entered into a preliminary agreement with a global leader in online gaming to deploy Giga's MahJong and other cash-wager Asian games and expects initial but limited revenue contribution in the fourth quarter.


''We believe our Asian gaming products will be big hits in the market and important growth drivers of GigaMedia in 2007,'' stated CEO Wang.


GigaMedia generates all its revenues from markets outside the United States, as has always been the Company's policy and practice.


Consolidated Financial Results


GIGAMEDIA 3Q06 CONSOLIDATED FINANCIAL RESULTS


(unaudited, 3Q06 3Q05 Change 3Q06 2Q06 Change


in US$ (%) (%)


thousands)


Revenues(A) 24,199 11,114 118 24,199 21,022 15


Operating


Income


(Loss) (A) 6,044 1,118 441 6,044 4,606 31


Net Income 6,512 1,724 278 6,512 11,232 -42


Net Income


Per Share,


Basic 0.13 0.03 313 0.13 0.22 -42


Net Income


Per Share,


Diluted 0.11 0.03 267 0.11 0.18 -39


EBITDA 8,088 3,023 168 8,088 13,581 -40


Cash, Cash


Equivalents


and


Marketable


Securities-


Current(A) 35,111 55,726 -37 35,111 30,749 14


(A) Excludes results from discontinued operations.


Consolidated revenues from continuing operations for the third quarter of 2006 were $24.2 million, a 118 percent increase from consolidated revenues from continuing operations of $11.1 million for the corresponding period in 2005, led by 157 percent growth in the Company's poker and traditional gaming software business and the acquisition of our MahJong and online Asian casual games business FunTown. Quarter-over-quarter, consolidated revenues were up 15 percent, primarily due to a 26 percent increase in poker and traditional gaming software segment revenues during the period.


Consolidated operating income from continuing operations for the third quarter of 2006 was $6.0 million, a 441 percent increase from the $1.1 million for the same period in 2005. Consolidated operating income from continuing operations grew 31 percent from the second quarter of 2006. Growth of our poker and traditional gaming software business and the acquisition of FunTown drove the year-over-year increase, with poker and traditional gaming software segment operating income increasing 203 percent to $4.7 million during the 12- month period. The strong increase in poker and traditional gaming software revenues and an improvement in the Company's overall operating margin to 25 percent drove the quarter-over-quarter increase in consolidated operating income from continuing operations. Selling and marketing expenses increased $1.1 million from the prior quarter to $7.5 million principally due to increases in our licensee's payments to marketing affiliates as a result of growing poker traffic and volume, as well as increased marketing initiatives surrounding the Everest brand.


Consolidated net income for the third quarter of 2006 was $6.5 million, a 278 percent increase compared to $1.7 million for the same period of 2005, and a decrease of 42 percent, or $4.7 million, from the second quarter of 2006. The quarter-over-quarter variation was primarily due to the impact of a one- time pre-tax gain of approximately $7.7 million (or $7.0 million, net of tax) recorded on the sale of the Company's ADSL business during the second quarter. Consolidated net profit in the third quarter included a one-time gain of approximately $627 thousand recorded for the early redemption of a convertible note related to the acquisition of FunTown.


GigaMedia also reports non-GAAP financial measures, including non-GAAP consolidated operating income from continuing operations, non-GAAP consolidated net income, and consolidated EBITDA. The non-GAAP measures are described below and reconciliations to the corresponding GAAP measures are included at the end of this release. (See, ''Use of Non-GAAP Measures" for more details.)


Non-GAAP consolidated operating income, excluding non-cash share-based compensation charges of $47 thousand, was $6.1 million in the third quarter of 2006, up 445 percent year-over-year. Non-GAAP consolidated net income in the third quarter, excluding non-cash share-based compensation charges of $47 thousand, was $6.6 million, representing an increase of 280 percent over the same period last year.


Consolidated EBITDA for the third quarter of 2006 was $8.1 million, up 168 percent from the corresponding period in 2005 and down 40 percent from the second quarter of 2006, which benefited from the one-time pre-tax gain of approximately $7.7 million (or $7.0 million, net of tax) recorded during the period. Net operating cash flow for the third quarter of 2006 was $8.0 million. Capital expenditure totaled $1.3 million for the third quarter of 2006, of which 58 percent was related to software capitalization.


GigaMedia continued to maintain a healthy balance sheet. At the end of the third quarter of 2006, cash, cash equivalents and marketable securities- current totaled $35.1 million, up from $30.7 million at the end of the second quarter of 2006. During the quarter, the Company made cash payments totaling approximately $15 million to redeem in full the convertible note related to our acquisition of FunTown. Such payments were financed by bank borrowings of approximately $10.8 million and operating cash flow during the period. Total loans amounted to $12.7 million at the end of the third quarter of 2006.


Business Unit Results


GigaMedia Limited conducts its online entertainment business in two business segments. The poker and traditional gaming software segment develops and licenses online gaming software solutions and application services, primarily targeting emerging Continental European markets. The MahJong and Asian online casual games segment offers a suite of online casual games, mainly targeting gamers in Greater China. A third segment, other businesses, consists of our legacy ISP operations in Taiwan.


Online Entertainment Business -- Poker and Traditional Gaming Software


(unaudited, 3Q06 3Q05 Change 3Q06 2Q06 Change


in US$ thousands) (%) (%)


Revenues 14,726 5,727 157 14,726 11,674 26


Operating Income 4,655 1,536 203 4,655 3,617 29


Net Income Before 4,553 1,516 200 4,553 3,567 28


Minority Interests


Net Income 4,537 1,334 240 4,537 3,383 34


EBITDA 5,061 1,675 202 5,061 3,850 31


The poker and traditional gaming software business delivered record revenues and profitability in the third quarter and continued to strengthen its position as a leading provider of gaming software in emerging Continental European markets. Focus on enhancing our native-language products and strong execution by management continued to generate significant growth, more than offsetting the negative impact of seasonality during the period.


The Company generates all its revenues from markets outside the United States. Therefore, GigaMedia anticipates no adverse financial impact from the passage of the Unlawful Internet Gambling Enforcement Act in the United States on October 13, 2006.


Revenues in the poker and traditional gaming software business increased 157 percent from the third quarter of 2005 to $14.7 million and grew 26 percent from the second quarter of 2006. Operating income grew 203 percent to $4.7 million from the same period in 2005, an increase of 29 percent compared to the second quarter of 2006, with operating margin increasing to 32 percent in the third quarter. Net income rose 240 percent from the third quarter of 2005 to $4.5 million, up 34 percent from the second quarter of 2006. EBITDA grew 202 percent to $5.1 million from the third quarter of 2005 and increased 31 percent quarter-over-quarter. Capital expenditure totaled $645 thousand for the third quarter of 2006.


Excluding revenues consolidated due to the requirements of FIN 46(R), GigaMedia's revenues from the entertainment software business were $7.6 million during the third quarter of 2006. This represented an increase of 149 percent from the third quarter of 2005 and a 30 percent increase from the second quarter of 2006.


Driving the strong year-over-year and quarter-over-quarter improvements were effective strategic growth initiatives. During the past 12 months we have committed significant resources to building a leading gaming platform with a highly scalable architecture, to expanding and enhancing our offerings, and to leveraging our first-mover advantage in poker in Continental Europe. Results of both our poker and traditional gaming software verticals have also continued to benefit from our licensee's ongoing development of the Everest brand, whose suite of gaming products powered by our software is rapidly gaining in popularity in the emerging markets of Continental Europe.


During the third quarter we completed significant code enhancements, scalability improvements and product upgrades, such as a player-to-player chip transfer function and hand history tracking, all to improve the overall gamer experience. Additionally, our licensee increased its offline and online marketing, launching television commercials and strengthening search engine optimization efforts, which continue to successfully build the Everest brand and attract customers to both our traditional gaming software and poker products.


During the fourth quarter we expect to launch additional product initiatives, including a new player notes feature and enhanced game tables and avatars. Our licensee also intends to continue to provide satellite events for major third-party tours, launch additional television advertisements, and begin the Everest Poker Nordic Summit, a tour targeting Scandinavian players.


Key metrics in the Company's poker software business continued to rapidly increase during the third quarter of 2006. Revenue was $8.4 million, up significantly from $1.1 million in the same period of 2005 and up 40 percent from the previous quarter. Poker software represented 57 percent of the business unit's total third-quarter 2006 revenues. Approximately 61,000 active depositing real-money customers played Everest Poker during the third quarter, up 40 percent from the previous quarter. During the quarter, we added approximately 31,000 new depositing real-money poker players.


Driving the revenue growth in the poker vertical were continued increases in the number of our players as a result of strong brand-building and marketing initiatives in our top markets by our licensee and its affiliates. Highlights included Everest Poker European Championship events across Europe, culminating in the Everest Poker European Championship in Barcelona in September, and numerous satellite events for major international poker tours, including the World Series of Poker.


Revenues in the traditional gaming software vertical were $6.4 million during the third quarter. This represented a 38 percent increase from the same period in 2005 and an increase of 11 percent from the second quarter of 2006. The year-over-year and quarter-over-quarter increases in revenues were related to the launch of new games, including Atlantis -- an advanced video slot machine -- and video poker. The business also continued to experience growth in cross-vertical players coming from Everest Poker during the period.


Online Entertainment Business -- MahJong and Online Asian Casual Games


(unaudited, 3Q06 3Q05 Change 3Q06 2Q06 Change


in US$ thousands) (%) (%)


Revenues 4,304 NA NA 4,304 4,060 6


Operating Income 1,207 NA NA 1,207 1,270 -5


Net Income 1,224 NA NA 1,224 1,237 -1


EBITDA 1,643 NA NA 1,643 1,684 -2


Performance of the online casual games business was solid in the third quarter as management increased brand-building initiatives. These actions began to drive revenue growth and resulted in a slightly lower operating margin in the period.


Revenues from FunTown in the third quarter of 2006 increased 6 percent from the second quarter of 2006. Operating income declined by 5 percent over the prior period, primarily related to increased selling and marketing expenses, royalty costs and bad debt expenses. Net income declined 1 percent quarter-over-quarter to $1.2 million. EBITDA declined 2 percent from the second quarter of 2006 to $1.6 million. Capital expenditure totaled approximately $411 thousand for the third quarter, and amortization expenses related to intangible assets recorded as a result of the acquisition of FunTown amounted to $317 thousand for the period. Operating margin decreased to 28 percent, reflecting the increase in selling and marketing expenses, royalty costs and bad debt expenses during the period.


FunTown recorded approximately 34,000 maximum concurrent users during the third quarter, flat compared with the previous quarter.


An increased marketing campaign, the launch of Tales Runner -- a licensed racing game, a new category of self-developed puzzle-based games, and a seasonal upturn were the key factors driving revenue growth during the third quarter. The Company held its annual national MahJong tournament in the third quarter, a popular, high-profile event in which hundreds of FunTown member guilds and thousands of gamers compete for prizes. During the period, FunTown also continued to invest in software upgrades, including improved avatars and new virtual sales items. Management expects to launch additional new games in the fourth quarter with continued focus on expanding the platform and improving the overall player experience.


Other Businesses -- Broadband ISP Business


(unaudited, 3Q06 3Q05 Change 3Q06 2Q06 Change


in US$ thousands) (%) (%)


Revenues 5,217 5,407 -4 5,217 5,337 -2


Operating Income 1,358 180 656 1,358 1,066 27


Net Income 1,224 138 785 1,224 8,073 -85


EBITDA 1,897 1,168 63 1,897 9,466 -80


The Company's legacy broadband ISP business achieved improved efficiencies in the third quarter of 2006 on the back of strong cost controls by management.


Revenues decreased 4 percent to $5.2 million from the third quarter of 2005 and 2 percent from the second quarter of 2006 primarily due to the sale of the Company's ADSL business in May 2006. Subscription revenue declines resulting from the sale were partially offset by fee income for bandwidth, consulting, and other support services related to the sale. Operating income increased 656 percent to $1.4 million from the third quarter of 2005 and increased 27 percent from the second quarter of 2006. The year-over-year increase in operating income was due to management's ongoing focus on cost control. The sequential quarterly increase was related to lower costs and expenses resulting from the sale of the ADSL business and reduced product development expenses in the third quarter. Capital expenditure totaled approximately $201 thousand for the third quarter of 2006.


Net income increased 785 percent to $1.2 million over the third quarter of 2005 and decreased 85 percent quarter-over-quarter. The year-over-year increase in net income reflected improved efficiencies in the business in 2006. The quarter-over-quarter variation was primarily due to the impact on second-quarter results of a one-time pre-tax gain recorded on the sale of the ADSL business of approximately $7.7 million (or $7.0 million, net of tax).


Third-quarter revenues in the consumer broadband ISP business were $3.5 million, a 4 percent decrease quarter-over-quarter, due to the aforementioned sale of the ADSL business in May 2006 and a decrease in the total number of cable subscribers. Revenues in the corporate broadband ISP business in the third quarter were $1.8 million, up 1 percent quarter-over-quarter, due to a slight increase in total lines leased.


Consistent with the Company's focus on online entertainment and driving shareholder value, the Company has retained financial advisors to explore the sale of its legacy ISP business.


Business Outlook


The following forward-looking statements reflect GigaMedia's expectations as of November 9, 2006. Given potential changes in economic conditions and consumer spending, the evolving nature of broadband, online entertainment software and online casual games, and various other risk factors, including those discussed in the Company's 2005 Annual Report or 20-F filing with the U.S. Securities and Exchange Commission referenced below, actual results may differ materially.


In the fourth quarter of 2006, management expects continued strong business momentum and revenue growth in our poker software product driven by online and offline marketing of the Everest Poker brand and a traditional upturn in online gaming during the winter season. Management also anticipates a solid contribution in the fourth quarter from the traditional gaming vertical resulting from new games and marketing initiatives surrounding the Everest properties. Consequently, management also expects an increased level of selling and marketing expenses in the fourth quarter.


Management expects ongoing investments in its online MahJong and Asian casual games business to accelerate revenue growth in the fourth quarter. New game launches and our partnership with the China casual games portal T2CN are expected to result in growing contributions to FunTown going forward.


Use of Non-GAAP Measures


To supplement GigaMedia's consolidated financial statements presented in accordance with GAAP, we use the following measures defined as non-GAAP by the SEC: EBITDA, and US GAAP operating income and net income data adjusted to exclude the impact of share-based compensation. The presentation of these non-GAAP financial measures is not intended to be considered in isolation or as a substitute for the financial information prepared and presented in accordance with GAAP.


We believe these non-GAAP financial measures provide meaningful supplemental information regarding our performance by excluding certain expenses that may not be indicative of our operating performance. Effective January 1, 2006, GigaMedia adopted Statement of Financial Accounting Standards No. 123(R) (''SFAS 123(R)'') regarding the expensing of share-based compensation. We believe that the presentation of non-GAAP operating income and net income enables more meaningful comparisons of performances across periods to be made by excluding the effect of SFAS 123(R), and that EBITDA is a measure of performance used by some investors, equity analysts and others to make informed investment decisions. We believe that both management and investors benefit from referring to these non-GAAP financial measures in assessing our performance and when planning and forecasting future periods. We believe these non-GAAP financial measures are useful to investors in allowing for greater transparency with respect to supplemental information used by management in its financial and operational decision making. A limitation of using non-GAAP operating income excluding share-based compensation expenses and net income excluding share-based compensation expenses is that these non- GAAP measures exclude share-based compensation expenses that have been and will continue to be for the foreseeable future a recurring expense in our business. A limitation of using EBITDA is that it does not include all items that impact our net income for the period. In addition, EBITDA as defined by GigaMedia may not be comparable to similarly titled measures reported by other companies. Management compensates for these limitations by providing specific information regarding the GAAP amounts excluded from each non-GAAP measure. Reconciliations of the adjusted income statement data to GigaMedia's US GAAP income statement data are provided on the attached unaudited financial statements.


In this third-quarter 2006 results press release, EBITDA is defined as earnings before interest, taxes, depreciation, and amortization. In the Company's earnings releases prior to the second quarter of 2006, EBITDA also excluded income from discontinued operations and minority interests. Therefore, EBITDA figures presented in this release may be different from those presented in previous earnings releases.


About the Numbers in This Release


Quarterly figures


All quarterly figures referred to in the text, tables and attachments to this release are unaudited. The financial statements from which the financial results reported in this press release are derived have been prepared in accordance with U.S. GAAP, and are presented in U.S. dollars.


Consolidated financial results for the third quarter of 2006 benefited from GigaMedia's acquisition in January 2006 of leading Asian casual games portal FunTown. As a result, consolidated financial results for the third quarter of 2006 may not be comparable with other periods.


Beginning in the third quarter of 2006, we have reclassified certain revenues and cost items, and certain balance sheet accounts. We have recast the quarterly financial results presented herein to reflect this reclassification. The reclassification has had no impact on our consolidated revenues, consolidated total costs and expenses, consolidated operating income, consolidated net income, total assets or total liabilities.


Segmental results


GigaMedia's segmental financial results are based on the Company's method of internal reporting and are not necessarily in conformity with accounting principles generally accepted in the U.S. Consolidated quarterly and/or annual financial results of the Company may differ from totals of the Company's segmental financial results for the same period due to (1) the impact of the Company's headquarters costs and expenses, which are not reflected in the business segment results, (2) the impact of certain non-operating subsidiaries of GigaMedia on the Company's consolidated financial results, and (3) certain inter-company eliminations.


Results from continuing operations


On September 29, 2005, the Company sold its land-based music distribution business to Nextbase International Limited. In accordance with reporting guidelines (SFAS No. 144: Accounting for the Impairment or Disposal of Long- Lived Assets) and to allow for meaningful comparisons, we have recast the quarterly financial results presented herein to reflect this sale and highlight continuing operations, unless otherwise noted.


Share-based payment


Effective January 1, 2006, GigaMedia adopted the fair value recognition provisions of SFAS 123(R), using the modified-prospective transition method.


FIN 46(R)


During the fourth quarter of 2004, the Company adopted Financial Accounting Standards Board (''FASB'') Interpretation No. 46, Consolidation of Variable Interest Entities - an Interpretation of Accounting Research Bulletin No. 51 (''FIN 46''), as revised by the subsequent amendment, FIN 46(R). The provisions of FIN 46(R) require consolidation by the primary beneficiary of variable interest entities, as that term is defined in FIN 46(R). The Company conducted a review of existing contracts for our variable interest parties and determined that it was a primary beneficiary of UIM, a licensee of GigaMedia's entertainment software developer CESL. All results referred to in this press release, unless otherwise indicated, reflect the Company's adoption of FIN 46(R).


Conference Call and Webcast


GigaMedia will hold a conference call at 9:00 p.m. Taipei/Hong Kong Time on November 9, 2006, which is 8:00 a.m. Eastern Daylight Time on November 9, 2006 in the United States, to discuss the Company's third-quarter performance. Individual investors can listen to a webcast of the call at http://www.gigamedia.com.tw , through CCBN's individual investor center at http://www.fulldisclosure.com , or by visiting any of the investor sites in CCBN's Individual Investor Network. Institutional investors can access the call via CCBN's password-protected event management site, StreetEvents ( http://www.streetevents.com ). The webcast will be available for replay.


About GigaMedia


GigaMedia Limited (Singapore registration number: 199905474H) is a major provider of online entertainment software and services. GigaMedia develops software for online entertainment services, including the global online gaming market. GigaMedia's FunTown game portal is a leading Asian casual games portal and the world's largest online MahJong game site in terms of revenue. GigaMedia also operates a broadband ISP providing Internet access services to consumers and corporate subscribers in Taiwan. More information on GigaMedia can be obtained from http://www.gigamedia.com.tw


The statements included above and elsewhere in this press release that are not historical in nature are "forward-looking statements" within the meaning of the "safe harbor" provisions of the Private Securities Litigation Reform Act of 1995. GigaMedia cautions readers that forward-looking statements are based on the Company's current expectations and involve a number of risks and uncertainties. Actual results may differ materially from those contained in such forward-looking statements. Information as to certain factors that could cause actual results to vary can be found in GigaMedia's Annual Report on Form 20-F filed with the United States Securities and Exchange Commission in June 2006.


- Tables to follow -


GIGAMEDIA LIMITED


CONSOLIDATED STATEMENTS OF OPERATIONS


Three months ended


9/30/2006 6/30/2006 9/30/2005


unaudited unaudited unaudited


USD USD USD


Operating revenues


Software licensing & online


entertainment revenues 14,726,154 11,674,354 5,727,001


Online game revenues 4,304,000 4,060,375 0


Internet access and service revenues 5,162,368 5,265,747 5,374,212


Other revenues 6,863 21,474 13,264


Total operating revenues 24,199,385 21,021,950 11,114,477


Costs and expenses


Cost of software licensing & online


entertainment revenues 2,133,493 1,615,087 1,246,594


Cost of online game revenues 709,489 487,461 0


Cost of Internet and service revenues


(includes share-based compensation


expenses under SFAS 123(R) of $4,949,


$5,046, and $0, respectively) 2,862,173 3,052,342 3,424,593


Cost of other revenues 57,661 85,895 92,081


Product development & engineering


expenses (includes share-based


compensation expenses under


SFAS 123(R) of $11,362, $11,582, and


$0, respectively) 1,453,367 1,466,294 919,611


Selling and marketing expenses


(includes share-based compensation


expenses under SFAS 123(R) of


$16,805, $17,131, and $0,


respectively) 7,477,582 6,344,172 2,317,541


General and administrative expenses


(includes share-based compensation


expenses under SFAS 123(R) of


$13,507, $13,770, and $0,


respectively) 3,247,478 3,258,432 1,896,374


Bad debt expenses 214,523 106,385 99,749


Total costs and expenses 18,155,766 16,416,068 9,996,543


Income from operations 6,043,619 4,605,882 1,117,934


Non-operating income (expense)


Interest income 138,624 181,450 96,789


Foreign exchange gain (loss) - net (8,570) (106,421) 277,867


Gain on sales of marketable securities 26,555 23,653 357,535


Loss on disposal of property, plant &


eqpmt. (9,074) (12,202) (9,509)


Interest expense (112,635) (200,016) 0


Other non-operating income 618,870 7,783,088 (7,795)


Non-operating income 653,770 7,669,552 714,887


Income tax expense 169,289 859,904 95,084


Minority interest income 16,410 183,848 181,807


Income from continuing operations 6,511,690 11,231,682 1,555,930


Income from discontinued operations


(including gain on disposal) 0 0 167,972


Net income 6,511,690 11,231,682 1,723,902


Earnings per share


Basic:


Income from continuing operations 0.13 0.22 0.03


Income from discontinued operations 0.00 0.00 0.00


0.13 0.22 0.03


Diluted:


Income from continuing operations 0.11 0.18 0.03


Income from discontinued operations 0.00 0.00 0.00


0.11 0.18 0.03


Weighted average shares outstanding


Basic 51,027,013 50,738,082 50,343,642


Diluted 60,430,120 63,667,069 55,354,338


* All amounts have been presented to reflect the reclassification of


certain accounts in the third quarter of 2006.


GIGAMEDIA LIMITED


CONSOLIDATED BALANCE SHEETS


9/30/2006 6/30/2006 9/30/2005


unaudited unaudited unaudited


USD USD USD


Assets


Current assets


Cash and cash equivalents 16,713,010 10,964,616 30,692,753


Marketable securities - current 18,398,098 19,784,287 25,033,283


Notes and accounts receivable - net 17,726,817 15,356,868 6,544,315


Inventories - net 95,903 93,752 112,890


Prepaid expenses 1,480,578 752,077 565,116


Restricted cash 2,657,492 2,518,227 0


Other current assets 7,715,166 8,867,593 769,808


Total current assets 64,787,064 58,337,420 63,718,165


Marketable securities - noncurrent 15,000,000 15,000,000 2,431,804


Property, plant & equipment - net 9,968,996 10,422,274 10,888,870


Goodwill 50,645,511 51,057,467 29,607,283


Intangible assets - net 22,679,009 23,006,088 2,762,145


Other assets 2,535,856 4,883,802 587,503


Total assets 165,616,436 162,707,051 109,995,770


Liabilities & shareholders' equity


Short-term loans 12,658,610 1,884,461 0


Notes and accounts payable 1,828,776 1,914,175 1,441,631


Accrued compensation 2,804,077 1,649,962 974,061


Accrued expenses 4,621,466 4,138,683 3,128,942


Other current liabilities 17,879,047 17,785,370 4,446,810


Total current liabilities 39,791,976 27,372,651 9,991,444


Convertible notes 0 15,893,352 0


Other liabilities 2,299,490 2,481,042 2,013,197


Total liabilities 42,091,466 45,747,045 12,004,641


Minority interests 777,458 761,048 243,152


Shareholders' equity 122,747,512 116,198,958 97,747,977


Total liabilities & shareholders'


equity 165,616,436 162,707,051 109,995,770


* All amounts have been presented to reflect the reclassification of


certain accounts in the third quarter of 2006. This reclassification


does not affect the total assets and total liabilites presented in prior


quarters.


GIGAMEDIA LIMITED


Reconciliations of Non-GAAP Results of Operations


Three months ended


9/30/2006 6/30/2006 9/30/2005


unaudited unaudited unaudited


USD USD USD


Income from operations


GAAP result 6,043,619 4,605,882 1,117,934


Adjustment: share-based


compensation 46,623 47,529 0


Non-GAAP result 6,090,242 4,653,411 1,117,934


Net income


GAAP result 6,511,690 11,231,682 1,723,902


Adjustment: share-based


compensation 46,623 47,529 0


Non-GAAP result 6,558,313 11,279,211 1,723,902


Reconciliation of Net Income to EBITDA


Net Income 6,511,690 11,231,682 1,723,902


Depreciation 713,411 761,075 959,441


Amortization 719,766 709,768 341,170


Interest (income) expense (25,988) 18,565 (96,789)


Tax 169,289 859,905 95,084


EBITDA 8,088,168 13,580,995 3,022,808


For further information contact:


Brad Miller, Investor Relations Director


Tel: +886-2-3518-1107


Email: brad.miller@gigamedia.com.tw

prnewswire
All trademarks and copyrighted information contained herein are the property of their respective owners.




The Best Payouts

Casino Payout  
99%
97.5%
97.33%
98.3%
98%
Best Online Casinos Bonuses

In addition to online casino news hot off the presses, OCN shows you the best first deposit bonuses at the best online casinos on the web. We've spared you the search by putting together a list of the latest and greatest first deposit bonuses around. So, all you have to do is click and enjoy!

Name First Deposit
1000%
100% up to 200$
500$
100% match upto $200
up to 350$
300% uo to 300€
100% up to 400$

 Newsletter

Subscribe
Unsubscribe
E-mail

 Books

 Most Recommended Casino Books

 Casino News...

The United States Fears Not to Pay Billions to Antigua in WTO Casino UIGEA Case

6 October 2007

Reuters reported recently that the United States is not worried about having to pay $100 billion in ...

MircroGaming Releases Exciting New Games!

5 October 2007

The release of a new game is always a special event in the gambling industry, but when Microgaming, ...

Sixth annual European i-Gaming Congress and Expo Begins

4 October 2007

The sixth annual European i-Gaming Congress and Expo got underway at the spacious Barcelona Diagonal...

United States Released UIGEA Online Gambling Guidelines

3 October 2007

The United States government released proposed guidelines for the Unlawful Internet Gambling Enforce...

UIGEA Implementation Rules Published

2 October 2007

On October 1, 2007 the Federal Reserve and the Department of the Treasury released their joint repor...

Norway Gears Up to Ban Online Casinos

1 October 2007

Although the passage of the UIGEA last year made it difficult for American players to gamble online,...

Are British Gambling Laws too Lax?

30 September 2007

Are the new lax gambling laws causing more and more Britons to be under the sway of compulsive gambl...

Full Tilt Reponds to Bot Allegations

29 September 2007

You may have a surprise in your Full Tilt Poker Account today! After recent allegations that bots we...

Roy Winston Wins $1.5 million in Poker Tournament

28 September 2007

Coming off a 26th-place finish at the World Series of Poker, Rancho Mirage's Roy Winston won the Bor...

Bureaucracy Deals Poker Charity Game Dud

27 September 2007

But the Gloucester Township homemaker never expected another fight -- this time with bureaucrats -- ...

Charities Adopt Poker as Chosen Game for Fundraising

26 September 2007

It should come as a surprise to no one that charity-poker games have emerged in recent years as an i...

Track's Poker Room Lures High Stakes Poker Players

25 September 2007

Spurred by the three-month success of high stakes poker, the Naples-Fort Myers Greyhound Track’s pok...

Betfair Online Casino Goes Green

24 September 2007

Online Casino Group Betfair has announced that it has boosted its IT energy efficiency to support it...

32Red.com Online Casinos to Sell BetDirect.com Sportsbook Subsidiary

23 September 2007

Rumors have been circulating for a while now about the future of 32Red.com and its Gibraltar-based B...

CryptoLogic makes casino games out of Marvel Comics!

21 September 2007

CryptoLogic has announced that they have received exclusive rights to make slots and other casino ga...

Will the WTO overturn the UIGEA?

20 September 2007

Since the beginning of the U.S. Presidents first term, the Bush administration has been trying to ke...

Coast Casinos Show Record August

19 September 2007

The coastal casino in the State of Mississippi have had a diffilcutl few years, yet it seems that th...

Queen Gambles and Wins Raffle!

18 September 2007

Her Majesty Queen Elizabeth II recently found that not only was she one of the most richest women in...

Online Casino Comes out with Tasteless Twin Towers Promotion.

16 September 2007

It seems that there is no limit to how low some online casinos can go in order to secure a profit. V...

Americas Watchdog Raises Hell against Illegal Online Casinos

15 September 2007

After a 10-month investigation into the slimy world of Internet "casinos or sports books", Americas ...

Online-Casinos.com Refurbishes Online Casino Site

14 September 2007

It looks like the team behind Online-Casinos.com want to make their online casino portal a fun place...

Harrah's Casino Tries New Parking Sytem

13 September 2007

Positive Experience Begins Even Before Guests Step Out of Their Cars at Harrah's, St. Louis Casino &...

Taiwan sets its sights on Casino Islands

12 September 2007

Penghu, a set of islets off Taiwan, is trying to be the next Macao by building a casino town to lure...

Online Casinos' Battle Against UIGEA gains momentum

11 September 2007

The battles against the draconian UIGEA seems to be gaining momentum in the world courts. Here are t...

Online Casino Industry Healing Slowly from UIGEA

10 September 2007

The Online Casino industry has experienced the worst setback that it ever has since UIGEA. However, ...

What Does the British Gambling Act Mean?

9 September 2007

The recent British Online Gambling Act has sent the online casino industry into a flurry of exciteme...

IMEGA Anti-UIGEA Hearing Postponed

8 September 2007

As agreed by all interested parties, the hearing that was to take place on the issue of repealing th...

eCOGRA Approves British Gambling Act

7 September 2007

eCOGRA, the world's Internet Pilce Officer, has announced that it approves of the measures taken in ...

Playtech's CFO Leaves Company because of Personal Reasons

6 September 2007

Playtech has announced that its Cheif Financial Officer, Shuki Barak, is leaving the group. ...

What is the British Gambling Act?

5 September 2007

The Gambling Act is the first peice of legislation that has been passed in the UK about gambling. Wh...

Studies Show that Problem Gambling is On the Rise in Great Britan

4 September 2007

Have you committed a crime in order to pay gambling debts? When you gamble, do you go back another d...

#1 Gambling Antagonist - Attorney General Gonzales

3 September 2007

America’s Attorney General Alberto Gonzales has at long last bowed to pressure and has resigned from...

New Morning for British Online Casinos

2 September 2007

As of today, online gambling in the United Kingdom, as well as advertising from online casino operat...

PartyGaming Suffers From UIGEA - Low Earnings

31 August 2007

PartyGaming PartyGaming published their first-half interim results this week, reporting an expected ...

IMEGA Fights Anti-Onlne Gambling UIGEA

30 August 2007

In papers filed today, the US District Court of New Jersey, Trenton Division, has granted a motion o...

Is Malta is the next online casino superpower?

29 August 2007

Malta is the next online casino superpower, it seems. Here is the storty how a little country draws ...

Are Casinos as Addictive as Heroin?

28 August 2007

For some addicts, a casino can be the root of all evils. For others, a fix can come from visiting th...

What is behind the British White List?

27 August 2007

The new piece of legislation banning advertisements in the UK has caused some stir in the online gam...

Best Pachinko Tips Online!

26 August 2007

Pachinko has become one of the most popular games in the world. Here are a few tips that will help y...

Best Online Casinos

  Name Payout
Club Vegas USA Club Vegas USA 99%
Cool Cat Casino Cool Cat Casino 98%
Club USA Casino Club USA Casino 97.5%
Rushmore Casino Rushmore Casino 97.2%
LuckyAce Poker LuckyAce Poker 99.4%
LuckyAce Casino LuckyAce Casino 98.3%
Las Vegas USA Las Vegas USA 97.33%




Online Casino News - news
from the world of
online casinos RSS Feed.

News Archive

Copyright © 2005 - 2008   •   All rights reserved   •  Online Casino  
Up-to-the-minute news from the world of online casinos.   •   Thursday, August 28th 2008